I hope you think i've succeeded with "Strathwood". Edit : i've posted a revised version on 2/28. The original will remain in the pickle jar if you would like to compare. You will also notice that (by popular demand) i've added wallpapers sized to fit the iphone. Dual and triple-screens are in the works! 32 Comments 02/19/18 Here's something colorful if you are getting tired of winter greys.
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The vue scene took so long paragraph to render that I feared that Shadowfax had hung more than once. It actually did crash one time and I had to restart the whole thing. Regardless, i persisted and I'm happy to be able to share it with you. I used Lightwave 2018's new texturing model for the background planet. Hopefully it was worth the wait. The scene will need a major rework if i am going to be able to produce multiscreen versions however. The whole thing is set up for 360 rendering but we shall see. 30 Comments 02/26/18 It's been a few months since i've done a "BIG" landscape and some of you have been requesting them. My recent scenes have been more on the intimate side. To be honest i've gotten myself into a bit of trouble using vue lately in that the scenes i've been dreaming up have been taking far too long to render. For this scene i wanted to concentrate on keeping the render time manageable (on Bucephalus even) while still keeping the wow factor.
Stay tuned for the landscape entry (rendering now on Shadowfax)! 25 Comments 03/10/18 The original " painted sky " from last year sits at 2 on my all-time top Rated list so it seemed natural to create a night-time scene. My night version dials back some of the clouds which gave the original its title but I think it still works. I hope you enjoy it at least as much as a "day" version! 12 Comments 03/06/18 Since i created " Strathwood " to render relatively quickly i can be a bit more nimble with making variations. I thought it would be fun to create a winter version but also at the same time have it be a little more colorful than the mostly earth-toned original. Dual and triple-screen versions available! 22 Comments 03/03/18 Glad to finally be able to post this one!
The techniques I'm supermarket working on here will factor into at least the next two renders that I post. As for this one, it may or may not stay in the gallery long term. Thought it looked interesting enough to share though:-) Non-watermarked lossless 8k version available to lifetime supporters and Plus level Members (and above). 16 Comments 03/17/18 I created these blooms using The Plant Factory for an upcoming landscape project. I thought they would make an interesting Lightwave macro render however. When I showed it to jessie the first thing she said was "oooh Nightshade!" and that sounded like a great title. It's not your garden variety that's for certain!
Hope you enjoy it! The dual and triple-screen version of " bayou " is finishing up on Bucephalus right now and should be available soon! 14 Comments 04/03/18 Applying some of the techniques from " Stasis " and " Nascence " to a more traditional landscape scene. Can you believe i've never attempted a "bayou" render in all these years? 13 Comments 03/26/18 like " Stasis " before it, this render was a learning exercise exploring new shading/modeling techniques using Plant Factory and vue. I'm specifically interested here in learning vue's subsurface scattering and getting it to render somewhat economically. Of course, my primary goal is always to create striking and thought-provoking images for your desktop and I hope you feel i've succeeded here :-) Non-watermarked lossless 8k version available to lifetime supporters and Plus level Members (and above). 12 Comments 03/22/18 This one is a 3D doodle of sorts; working on different shaders in vue and modeling in Plant Factory.
Forest, wallpapers on WallpaperSafari
This piece is my expression of that hope. On the technical side, i was excited to try out the new "flower" nodes available in Plant Factory. I used them for the tree blooms here and I think there are some exciting possiblities! Dual and triple-screen versions are already rendering on Bucephalus. 22 Comments 04/15/18 There was a lot that I liked about " Oceana " but there was a lot that (I felt) didn't work out. Some of the geometry was broken (due to excessive displacement it wasn't as colorful as I would like, and it took so long to render that I couldn't really make revisions or a multiscreen version. Consider this scene to be something of a "do over".
For starters it only took less than a tenth of the time to render on Shadowfax so i should be able to create a multiscreen version (maybe even a vr panorama ) without difficulty. Btw, save it started as an exercise learning Oculus Medium but most of that geometry is covered up with undersea life :-) Non-watermarked lossless 8k version available to lifetime supporters and Plus level Members (and above). Dual and triple-screen versions upcoming! 19 Comments 04/10/18 you probably suspected something like this was coming. I would have had it finished sooner but the first render attempt crashed near the end and I had to rework a few things.
18 Comments 05/21/18 Sticking with the planetscape theme here. I wanted to see if I could use Oculus Medium to create icebergs. The planets are a mix of vue rendered "planetary landscapes" (spherical terrains) and one that I created in Lightwave. I hope you enjoy it! 25 Comments 05/13/18 I'm still learning how to fit Oculus Medium into my workflow. One immediate application is creating different rock formations and this new render features several practice pieces.
The landforms in the background were created using World Machine and the sky was created using Lightwave. 21 Comments 05/08/18 As some of you know Santa Claus brought me an Oculus Rift System for Christmas (I was a good boy last year). By far my favorite application for it so far is the vr sculpting program called Oculus Medium. I've been playing with it for the past few months and have used some bits of pieces of geometry in my renders so far. This piece is my first where all of the geometry (except the water plane) was modeled using Medium. I expect it to be a major part of my toolbox going forward. 9 Comments 04/27/18 Where i live it seems like winter has held on long past when it should have ended. It's cold, the trees are still mostly bare and only a few tentative blooms have popped up here and there. You get a warm(ish) day and a few rays of sunlight, however, and life seems ready to burst forth.
M, forests, hd desktop, wallpapers for 4K Ultra
17 Comments 06/11/18 16 Comments Two extra views of the the " caerulea " system I created using vue. Vue's essay "planetary" mode really means you can explore many different points in the world you have created. I thought it would be fun to use that functionality to create a series of images from the same planet. Some of these may end up in the pickle jar eventually but I will start them all out in the gallery for maximum visibility. Non-watermarked lossless 8k version available to lifetime supporters and Plus level Members (and above). 17 Comments 06/06/18 i've been learning a program called " MathMod " which allows you to create crazy 3D shapes out of parametric code. I have a few irons in the fire right now in a similar vein, but this one should make apple for a nice introduction. Dual and triple-screen versions will be available shortly!
I've also added a 3D 360 Panoramic version for those of you with a vr headset ( preview here ). 18 Comments 06/19/18, if you've been following my work you know I love first a good mandala. I created this one using some of the funky tori i modeled using MathMod (rendered using Lightwave). It's a pretty amazing program and makes me glad I took all that advanced math in college. 13 Comments 06/15/18, i originally created this is a much more abstract piece using mathematical meshes from MathMod but I decided to dial it back a bit and go somewhat more conventional. The rocks were modeled using Oculus Medium. The main cave structure was a collaborative effort in Medium between me and my son Jason :-). Dual and triple-screen versions are in the works!
think vr is the way of the future (at least for me) when it comes to modeling. So much more intuitive. Dual and triple-screen versions coming soon! 22 Comments 07/01/18, getting back into learning how to use world Machine/Geoglyph here. For a while it was a bit too buggy to use but the recent versions have been nice and stable. Should I do a summer variant?
UpdatePack for Windows 7 SP1 Internet Explorer.12.15. UpdatePack for Windows xp sp3 Internet Explorer.12.15. 19201200 : / :19201200 : / :19201200 : / :19201200 : / :19201200 : / :19201200 : / :19201200 : / :19201200 : / :19201200. 07/16/18, following on the write cascadia theme i decided to reposition the camera in that world and take a closer look. Unfortunately i found the terrain geometry, which looked great from far away, sort of broke down a bit when zoomed in so i added some higher resolution rock formations created in Oculus Medium. Non-watermarked lossless 8k version available to, lifetime supporters and Plus level Members (and above). Dual and triple-screen versions are available! 3 Comments 07/09/18, not sure why i started out "Cascadia" as a winter scene (other than the fact that I wanted to try something a bit different) but I had always planned on doing at least one more seasonal variant.
Forest, wallpapers, wallpaper, cave
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