Friendly and sincere, he is the most honest character during the walk, and is the least prone to speaking either cryptically or in metaphors. He is incredibly kind and despite the anger the walk instills in the boys he is hesitant to actually hurt anyone. He has golden-blond hair and a childlike face. He comes from a lower-class family of undertakers in louisiana and is mentioned to have several siblings. He is also one of the last Musketeers (aside from Garraty and McVries) to die. After a short bout of delirium, he stumbles to the ground, cutting his forehead and rupturing something internally so that he develops a severe nosebleed.
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Quietly, he establishes himself as a loner and walks separately from the group, at the rear, talks to eat no one and conserves energy. Garraty is essay strangely drawn to Stebbins: at first he is sure Stebbins will be the first Walker to be ticketed, but soon he becomes convinced that Stebbins will win. Stebbins has many strange mannerisms, often talking in riddles to garraty to teach him a vital lesson—and then later recanting them as lies. After Scramm's death, Stebbins becomes the odds-on favorite, having shown no sign of fatigue and being described as "like diamonds" and impossible to wear down. He receives only four warnings throughout the walk prior to his breakdown at the end. However, he breaks down near the end of the book and reveals to garraty his goal all along—he is the major's illegitimate child. His intended Prize for winning the walk is to be for the major to publicly acknowledge him: to "be taken into my father's house as he puts. Unfortunately, the major apparently knew all along that Stebbins was his bastard son, and does not care, except as a means to manipulate Stebbins into making the race better by making him into a "rabbit"—referencing the mechanical lure used in a greyhound race to keep. Stebbins eventually succumbs and falls dead after desperately clawing at Garraty. Arthur "Art" baker 3)—Art baker is one of the first Walkers to befriend Garraty during the long Walk and is also one of the musketeers.
When the walk comes down to the final three—himself, garraty, and Stebbins—he keeps his word and sits cross-legged in the street. Garraty attempts to save him but McVries is resigned to his fate. He opens his eyes and smiles at Garraty one last time before being killed by the soldiers. Stebbins 88)—Stebbins is the most mysterious of the original named group. He is an eccentric who wears bright green sweaters and purple pants. He has light blond hair and is stated to be very skinny. He takes the first warning of the walk, summary which Olson states is a "smart move since he takes a warning while he's fresh and has now established the lower end of the pace.
He is dark-haired and has a large scar on one cheek. He creates the idea for the musketeer group and is friendly with Garraty, even saving his life several times throughout the walk. Continually providing advice for ray, he admits early that he will probably lose this game, and entered it with suicidal intentions. He reveals that he was once in love with a girl named Priscilla, but the relationship fell apart due to financial differences, leaving him with a prominent facial scar. His masochistic streak manifests several times when McVries incurs the anger of the other Walkers with his "musketeer" attitude, his random attitude shifts between confiding in others and pushing them away, and an antagonistic relationship to barkovitch. Pearson remarks that the walk is a form of self-punishment for McVries and that he should have a "Beat me hard" sign around his neck. During one speculative moment, he tells ray that at some point in the game when he can no longer go on, he may simply sit down and wait to die.
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He ignores a jeep coming towards him in which the major comes to award him the victory, thinking it is a trespassing vehicle. When a hand touches his shoulder, garraty somehow finds the strength to run. Characters edit raymond "Ray" davis Garraty 47)—The writing novel's main character, a 16-year-old boy from the town of Pownal, maine. He has "straw-colored" hair and is a tall, well-built boy. He knows how to cook, dance, and knit and never did any sort of sports before the walk. His motivation for participating in the walk is not as explicit as McVries or baker and is very much up for interpretation.
He is shown to be naïve but has a strong will to live and doesn't put up with argumentation from the other Walkers. He is presented as being the quintessential "Maine's Own" boy. His father was "squaded" and his brother died from pneumonia and his mother heavily shelters him. He has a girlfriend by the name of Jan, but throughout the novel he finds that he is more in love with her. He is the one who eventually wins the long Walk, though the novel leaves it ambiguous whether he lives or dies. Peter McVries 61) —peter McVries is a well-muscled and athletically fit young man with a sardonic sense of humor and a cynical attitude.
Only the intervention of the local police keeps her from being executed. The second instance is when a spectator's dog runs across the road in front of the walkers and is shot. However, one man is able to throw the walkers watermelon slices before being hauled away by the police rather than the soldiers; several Walkers receive third warnings after taking the watermelon, but none of them are shot. Garraty becomes closest to McVries, a boy with a prominent facial scar who speculates that his own reason for joining the walk is a subconscious death wish. When Garraty suffers a short mental breakdown following the death of one of his friends, McVries takes several warnings in order to get him moving again. By the morning of the fifth day, the walk has progressed into massachusetts, the first time in 17 years that it has done.
There are only seven Walkers left. Earlier, Stebbins revealed to garraty and McVries that he is the illegitimate son of the major. Stebbins states he used to think the major was unaware of his existence, but it turns out that the major has numerous illegitimate children nationwide. Four years earlier, the major took stebbins to the finish of a long Walk; now Stebbins feels that the major has set him up to be "the rabbit motivating others to walk farther to prolong the race, just as rabbits are used in dog races. Stebbins' plan, upon winning the walk, is to ask to be "taken into his father's house" as his Prize. Finally, garraty decides to give up after realizing that Stebbins has shown almost no weaknesses over the duration of the walk. Garraty catches up with Stebbins to tell him this, but before he can speak, stebbins collapses and dies; thus Garraty is declared the winner. Unaware of the celebration going on around him, garraty gets up from Stebbins' side and keeps on walking, believing the race to still continue, as he hallucinates a dark figure not far ahead that he thinks is another competitor.
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Lastly, the most alluring and mysterious Walker is a boy named thesis Stebbins. Throughout the walk, stebbins establishes himself as a loner, observing the ground beneath him as he listens to fellow Walkers' complaints, seemingly unaffected by the mental and physical strains. The only character Stebbins truly interacts with is Garraty. In one conversation, garraty alludes to Alice in Wonderland, likening Stebbins to the caterpillar. Stebbins, however, corrects him: he believes himself to be more of a white rabbit type. Along the road, the walkers learn that one of their number, Scramm—initially the heavy odds-on favorite to win the walk—is married. When Scramm gets pneumonia, the remaining Walkers agree that the winner will writings use some of the Prize to take care of his pregnant widow, cathy. Members of the public interfering with the walkers can receive an "interference" ticket. This nearly occurs when the mother of a walker named Percy tries, on several occasions, to get onto the road and find her son (at her last attempt, he has already been killed for attempting to sneak away).
It is implied that many past winners have died soon after the walk, due to its hazardous mental and physical challenges. The long Walk is not only a lit physical trial, but a psychological one, as the walkers are continually pressed against the idea of death and their own mortality. One contestant from past years is described as having actually crawled at four miles per hour after suffering cramps in both feet. Several characters suffer mental breakdowns, one of them killing himself by tearing out his throat, and most characters experience some mental degeneration from the stress and lack of sleep. The protagonist of the novel is raymond davis Garraty, a 16-year-old boy from the town of Pownal in Androscoggin county, maine. Early on, he falls in with several other boys—including Peter McVries, Arthur baker, hank Olson, collie parker, pearson, harkness, and Abraham—who refer to themselves as "The musketeers". Another Walker, gary barkovitch, quickly establishes himself as an external antagonist, as he quickly angers his fellow walkers with multiple taunts of "dancing on their graves". This results in the death of a fellow Walker, rank, who is ticketed after repeatedly trying to assault Barkovitch.
finish line, and the walk does not pause for any reason (including bad weather or darkness it ends only when one last Walker is left alive. According to the rules, the walkers can obtain aid only from the soldiers, who distribute canteens of water and belts packed with food concentrates (apparently similar to the ones developed. Nasa 's space program) just before the walk begins. They may request a fresh canteen at any time, and new food supplies are distributed at 9:00 every morning. Walkers may bring anything they can carry, including food or additional clothing, but cannot receive aid from bystanders. They are allowed to have bodily contact with onlookers as long as they stay on the road. While they cannot physically interfere with one another to detrimental effect, they can help each other, provided they stay above four miles per hour. The winner receives "The Prize anything he wants for the rest of his life.
Each contestant, called a "Walker must maintain a speed of at least four miles per hour; if he drops below that speed for 30 seconds, he receives a verbal warning. A walker who slows down again after receiving three warnings is "ticketed". The meaning of this action is intentionally kept vague at first, but it soon becomes clear that "buying a ticket" means to be shot dead by soldiers riding in half-tracks along the roadside. Walkers may be shot immediately for certain serious violations, such as trying to leave the road or attacking the half-track, and are given warnings for minor violations such as interfering with one another. The soldiers use electronic equipment to precisely determine a walker's speed. A walker clears one warning for every hour that he stays above the minimum speed. The event is run by a character known as "The major". The major appears at the beginning of the walk to encourage the boys and start them on their way, and then occasionally thereafter. While the walkers initially greet him with awe and respect, they ridicule reviews him in later appearances.
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This article is about the novel. For other uses, see. The long Walk is a novel by American writer. Stephen King, published in 1979, under the pseudonym, richard Bachman. It was collected in 1985 in the hardcover omnibus, the bachman books, and has seen several reprints since, as both paperback and hardback. Set in a future dystopian, america, ruled by a militaristic dictator, the plot revolves around the contestants of a grueling walking contest, held annually by a totalitarian version of the, united States of America. American Library Association listed, the long Walk as one of the 100 best books for teenage readers published between 192, while not the first of King's novels to be published, The long Walk was the first novel he wrote, having begun it in 196667 during. Carrie was released in 1974. 3, contents, plot summary edit, one hundred teenage boys join an annual walking contest called "The long Walk" or gps just "The walk".